My master’s thesis is published on ProQuest at https://www.proquest.com/docview/3155903056?%20Theses=&sourcetype=Dissertations%20 or a PDF of my thesis paper can be found below.
For a detailed documentation of the digital part of my master’s thesis project, please see: https://chenruyan.com/mr-museum/
Abstract of thesis:
This thesis addresses the challenge of enhancing learning and engagement within traditional museum settings by developing a gamified mixed reality (MR) experience at the Art of the Andes Gallery in the Nasher Museum of Art. The project aims to attract additional visitors through the integration of cutting-edge MR technology, transforming a static gallery space into a fully interactive, narrative-driven environment. A review of prior analog and digital approaches to visitor engagement and learning informs the design, focusing on elements such as gamification, narrative immersion, and educational escape room (EER) frameworks.
Unity game engine served as the primary development platform, utilizing core functionalities of the Meta Quest 3 to enable immersive and interactive elements. Convai was implemented for AI-driven non-player character (NPC) interactions, enhancing immersion and fostering active learning by allowing users to engage meaningfully with virtual characters. Through the integration of narrative and gamified interactions, mixed reality (MR) demonstrates the potential to transform a gallery into an engaging, story-driven environment, presenting an innovative model for museums. Future testing will be essential to evaluate user engagement and measure the impact on learning outcomes.